Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. When it reaches full flux cap, set your fleet to eliminate. And I don't just mean stuff that is OP, tell me about stuff that is too weak. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. 4. List of moderators. As long as there are not too many fighters it runs at 20 fps+ at max deployment. Though there’s no universally accepted tier list, the passionate player community engages in lively discussions. You realize you can use some weapon group trickery to make them actually good? Sabots linked together with a weapon to force them to fire, whereupon some ship eats 7,000 kinetic burst and 14,000 emp (this can be done 6 times before only having pods left and popping autoforge, for 12/24 rounds of get fluxed),. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . 95. skin file and modifying it to have a new designation and "builtInMods":["safetyoverrides"]. The only thing Starsector would benefit from. This is inherently a tactical game. cargo. Then I load up the game and check the codex only to be disappointed yet again. Malwarebytes seems to think that Deathfly's ship and weapon editor is a virus. 15 fuel per light year, tied with the Legion and a whopping 50% more than the next-most fuel hungry ships. 9. Nothing too game-breaking in there. The other issue is that the 3x (4x with skills) speed made it so the only real counter to phase ships, besides waiting them out, were Harbingers, a phase ship itself, the Hyperion, or mass thunders. For a full list of supported. 0. 8. i only got the ship after reaching endgame and its great. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all. Kirsala. The . For a full list of supported. I will go troug. Please do note that due to a lack of standardisation in. Starsector > Mods > Modding > Ship Editor; Poll Need some help Attachments 0 (0%) Return to this topic 1 (100%) Total Members Voted: 1. The documentation for mod_info. Colonies were added in version 0. 7. It's worse at direct fights than most other capitals, has a worse system than an Astral, less bays than an Astral, and isn't as cheap as a Prometheus Mk. used the D version. 1. 1a-RC6] (31. csv file or not, since you always have to add new data whenever you create a new ship, it should though save your data regardless of you having a . 0. 9. If you are looking for information on carriers within the base game then see the Fighter game concept page. 95. Prometheus MK2: By far, the best ship for ramming fools. (0. Also not part of a faction that bloats the save file. Shame there isn't a mod that allows that. EMP can help you disable guns on an enemy capital ship or fully disable destroyers/cruisers (engines and all). starfarer. variant files in respective folders with different names (batbarge. Tiers. - look for "maxLogisticsHullmods":2, - change to whatever value you want. That’s the point of them, they’re parade ships. 3) « Reply #600 on: December 20, 2015, 01:44:45 AM » You can put a random weapon then in variant file of your ship, you change per other weapon. ship file. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign. csv entry for the ship, with its stats (speed, OP, flux, etc)Fighters are small craft that are launched from carrier capable ships. ago. csv file is originally an excel type format iirc. Hull Mods (Modspec) in Starsector offer a tremendous amount of ways to customize your ship. When it is halfway on its flux capacity, start surrounding it with faster, nimble cruisers like the heron. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. In general, some of the "expansion" mods are great. If you want your mod added to this list, PM a moderator. Completed meaning I beat all of the challenges in end game. e. Coins. Although Hyperion is a much more effective ship for flanking, it feels too braindead OP for my taste to call it my favorite. . Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. 95a. Included are a couple dozen ships and fighters, new skins, new modular we. • Over-Engineered: Provides 20% OP bonus and some slot-points to the ship when built-in. Ship Catalogue / Variant Editor (SCVE) v1. one that contains a sorted list of all the ships in vanilla; one that contains a sorted list of all the ships added by mods filtered on a per-mod basis; one that allows custom searches through editing a CSV file; one that provides a list of variants with common issues; No more relying on modders creating a showcase mission for you! Other Features:Hull Modifications: • Experimental Hull Modifications: Provides a base to all other hull modifications in this mod. From personal experience, it tends to be near the core worlds. e. As you can see in the ship editor, a significant proportion of its weapons (one large and a medium) are actually directed rearward, with arcs wide enough that they can be used while broadsiding. 95. - Many ship descriptions got a much needed polish pass. Any mod ship having beyond that fighter bay count would be considered overmodded and the mod will be providing more power than it should, so it'll just ban you from using. Think of the Waffen SS, a large military organization with loyalty directly for the leader, doesn’t actually mean they’re effective in combat. 43. After using ship&weapon editor…Each ship has its own deployment cost, and it's important in the late game when your fleet outgrows the cap. More Ship Names adds 11,450 thematically-appropriate ship names to the name lists for ships to (randomly). ago. 0 - 2022-01-02. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you! Allowed Ace core to be installed on ships using Converted Hangar Added several variants that may be spawned by vanilla factions, including converted-ace hangars (low chance) Lowered FCO carrier spawn chance 2021/5/27 v1. High-ork-boi • 1 yr. (0. Variant workflow; we may have just edited the CSV by hand in Excel (because it's faster) but it doesn't see that the ship's in the CSV until we load the editor again. Just change the version number in the settings file and it will work. DontFearTheReapers • 5 yr. 1 is up, get it here ( mirror ). Azrael9986 • 4 yr. So, here's my favorite Wolf:. Changed degenerate portrait pack's version. Ships that require crew will be able to get traits, just not ones related to crew (maybe some new AI related ones instead) I also need to write up a clear and detailed description of how the system works for the FAQ. Nothing too outlandish and fits with the base game. Eventually, (you do NOT need to set up an IDE for making a basic ship or weapon!) an IDE for editing scripts and compiling a . Third - Make sure that all your ships are at peak before the fight - take out one fleet, go to the station, repair. etc. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. one that allows custom searches through editing a CSV file. ago. This page details fighter mechanics and how to use them. Starsector has a very robust ship design system that allows you to make very customized ships and fleets. ) Logged. Sometimes you can deploy the Nagato and like 10 Kites. Put it in the mods folder and make sure it's tagged in Starsector's launcher. 3: Delete the UNBOARDABLE tag from their entries. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. Radiants are S tier, is S tier. 0Main FeaturesProvides four. Or used in a suicide run distraction to slow down a superior force. An upgrade to Militarized Subsystems can be helpful for burn level and sensor profile. 95. 5) Works wonderfully, many thanks! One thing I might suggest for weapon slots (and in the future, engine slots) is having the ability to mirror them. 0. 14. 14, for Starsector 0. The other issue is that the 3x (4x with skills) speed made it so the only real counter to phase ships, besides waiting them out, were Harbingers, a phase ship itself, the Hyperion, or mass thunders. ago. 0 (April 23, 2017) - Now works on Starsector 0. one that contains a sorted list of all the ships in vanilla; one that contains a sorted list of all the ships added by mods filtered on a per-mod basis; one that allows custom searches through editing a CSV file; one that provides a list of variants with common issues; No more relying on modders creating a showcase mission for you! Other Features: Hull Modifications: • Experimental Hull Modifications: Provides a base to all other hull modifications in this mod. Add to this about 200-500 MB depending on operating system, video drivers, Starsector's render buffers, screen resolution, number of monitors, other applications, etc. I need to heat my house and I like the massive brawls. You're less likely to take damage and lose ships, but you can get swarmed easily and lose a. version file can point to a local master when dev mode is enabled. The picture from the game was 140x280p so I took some artistic liberties with it but I'm happy with the way it came out. Dual machinegun is one of the highest dps (208 dps) and flux efficient (0. For the remaining ships I got a mid-sized tanker, 1 atlas cargo ship and 2 salvage rigs. Optionally, you can modify it to use the undamaged. also i've done all of this on a mac. High Tech Expansion: adds more HT ship hulls. Starsector Ship Tier List. I use 20 for no specific reason. For other databases it uses proprietary database drivers. 4. IDK how the mods work in star sector, but logically it shouldn't matter because any changes Tahlan's mods made to the other factions will be undone if you simply remove their archive from the starsector mods folder. Player might be able to do evil things with it. Hopefully this helps someone. Lasher is able to mount 5 dual machineguns in overlapping arcs for 1040 dps, (2080 dps against shields, 520 against armor). skin file and modifying it to have a new designation and "builtInMods":["safetyoverrides"]. 7!This would mean you could build it into any ship that you can put it on. Starsector is a very freeform space game. Current WIP mod to bring the Expanse's free navy into starsector. 95a. Sylph Co has Raphiel M launchers, extremely powerful when combined with anything decent against armor, such as MIRV. Then you can increase those s-mods to make them far better. I have the sf ship editor to make my own or customize ships but. 7. Damn. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. json. ship and batbarge_Broadside. 0. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat; Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price; Fly new ships, including 5 new capital-class hulls and numerous smaller vesselsThe automated shipyard is a structure that can be discovered around a . Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. They range from the uncommon and unconventional class to some properly rare (and expensive to deploy). Welcome back to our Starsector mod showcase / review / spotlight ! We are here today with Outer Rim Alliance. starfarer. If the ship is at low CR (somewhere less than 40%), then it decreases the ship's contribution. Barebone compatibility update for 0. Hull Mods (Modspec) in Starsector offer a tremendous amount of ways to customize your ship. 0-alpha-7) Fixed an issue that cause press Tab or Enter key while in text editing mode insert unintended or. Seeker - Unidentified Contact: closest I've found to starsector alien ships. 8a - Supports lighting on destroyed ship pieces - New maps for the new ships/weapons, and updated maps for a large number of existing ships/weapons Version 1. 2 Large missile weapons, with either fragmentation or High Explosive warheads. 6. You'll need to add the variant ID, which can be found in "starsector-coredatavariants" or in the mod in question. In Tier S All. They’re likely to join assaults, capture objectives, perform strikes on enemy battleships – but not hang back wih fire support ships, escort a carrier deep in friendly territory, or (gasp) lead a civilian craft to safety. csv file or not, stuff just get's replaced or updated by the ship editor, at least that's how it should work under normal circumstances. Plug and play stock ship parts and shapes then adding weapon ports to what you build. 1 rules. 3 supply units. And I'm hurt that you'd somehow put the Lasher below a Wayfarer, which I feel is in like the bottom five of ships across all sizes. 3, you go to a new weird system and fight fleet, get sierra cruiser. 96) New alpha testing here. I think OP is more looking for a Galactic Civilizations type custom ship editor. It is formatted in Starsector's somewhat loose JSON schema. Harbingers can shut down other phase ships by firing off its ship system and blasting them with its weapons but again, its also a phase ship. Shift-number to toggle autofire for that number's group, X to temporarily disable or re-enable all autofire. When a group of refugees found the means to stave off the slow decay of the sector in the form of a working Terraformer ship, they founded the Outer Rim Alliance. Starting armament of 1x Pulse Laser, 2x Swarmer SRM Launcher, 1x Ion Cannon, 2x PD Laser. Ship/Weapons pack: adds new ships and weapons that aren't too wacky. Hopefully this helps someone. Gryphon in D tier, whew. Changelog 0. Unlike the bonus XP calculation, it is not affected by d-mods, nor by civilian status. Just that they’d die for the leader. I slapped it onto all of my transporters and freighters (which don't fight anyway) and now most of the planets only cost 5 supplies to survey, which seems to be the min cap. This would mean you could build it into any ship that you can put it on. Mods. Starsector > Mods > Modding Resources >. json. . Check starsector. Re: Trylobot's ship editor (2. The easiest way to kill them is to get the new ship from alpha site, I won't spoil it if you haven't found it. Mod Details This mod adds the "Adversary", a player-like faction equipped with nearly all vanilla ships, weapons, fighters, and hullmods. Midline has the worst shields of the 3 techs mostly because it has high techs good flux stats and low techs efficient weaponry. 1a) A Guide to (AI-Friendly) Ship Loadouts. Phase Ship Lore. Safety Overrides can't be equipped on Capital Ships, and Converted Hangars would add an additional hangar slot which isn't reflected in the editor). - Industries shuffled around according to 0. Notepad++ really isn't suitable for editing Starsector's csv files, unlike something like the CK2 csv files, which are essentially glorified lang files. Wolf -class frigate. Starsector gives you the freedom to either build or destroy the galaxy, however you may please. 1a] More HullMods 1. add a line to csv file. as said, the numbers keep on changing =P Ship Catalogue / Variant Editor (SCVE) v1. 95a] STARSECTOR Ship&Weapon Editor (3. assuming you know how to add normal weapons as built in, at the upper left click file > load mod and select your mod file. 1a is now out! This is a . Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. 91, the colossus was in most ways an upgrade to the buffalo save for sensor profile, burn level, and shielded cargo holds on the pirate version (i. Step 2, overload station's shield with step 1. A . - Updated skills compatibility and default starting numbers for 0. Best. The . That's a massive difference. New Factions (these add new factions to the game): Hazard Mining Incorporated: it's very well done and adds a ton of new content that doesn't break anything. For example my usual exploration fleet consists of falcons, hammerheads and drovers escorting 4 or more buffalos, 2 or more phaetons, 2 salvage rig or 4 shepards. 5) « Reply #90 on: March 26, 2012, 02:50:23 PM » Yes but i must first make weapon slot put angle and arc and then delete it and then put mirror mod one and place 2 new weapon slot that will be set as first one. e. 4) Fractal Softworks Forum September 11, 2023, 06:25:24 PM Welcome, Guest; Please login or register. v1. 0. 1a) A Guide to (AI-Friendly) Ship Loadouts. CY / Milkydromeda. You will need to script your ship to appear as part of a quest. You need to include a mod_info. I. You take the role of a space captain seeking fortune and glory however you choose. 0. 12) This is stated as 'the process of finding the best solution among all feasible soltuions', but 'best' is clearly defined as minimizing a cost function (a function which takes a possible solution and returns how good the solution is numerically). No, I did want to see the pool the AI draws from and the variant editor works for that, but is absolutely awful compared to the old per-ship list that was replaced by autofit. Typical users will see around 550 MB of VRAM usage with vanilla alone, and about 1070 MB with GraphicsLib and Ship/Weapon Pack enabled. Starsector > Mods > Modding >. Currently contains 2 capitals, 3 cruisers, 7 destroyers, and 8 frigates. 96a) Ship Catalogue / Variant Designer. Quicksilver-class: increased OP amount to 230 from 200. SHIP, "dram_Hull", null); Instead of the hull names you see at the end of each line, paste yours into it. Bringing them back from mothballing only costs a tiny amount of supply. A variant file is a special file that determines the loadout of the ships you see inside the game. V0. Thanks. With our comprehensive installation and usage guide, you'll be able to install and use [0. editor version 2. A lot of ship mods are also bundled with faction mods. csv file is originally an excel type format iirc. In iron mode, you can't quit without saving or load a save while still in the game. Should be called on a ship that's already a hulk. In vanilla Starsector, the max deployment width at the start of combat is 240. making a editor from that isnt really feasible. Really can let you min/max your officers. 1a] Gundam UC Mod v0. 4. Hmmm weird. Now add 2 frigates for each destroyer. Once in the game, you can summon the console with control+backspace and enter your commands. jar file. I use 20 for no specific reason. loading. 53a) - added support for CUSTOM engines; press T while in Engines modeDoom is another great Player-controlled ship and also ranks as worth its weight in deployment points. Author Topic: [0. 5:32. Azrael9986 • 4 yr. 1a] LowTech Armada with ease and take your gaming experience to the next level. 0 5/10/23. "Instructions. • Over-Engineered: Provides 20% OP bonus and some slot-points to the ship when built-in. Essential when fighting bosses (very powerful unique ships) and perhaps [very redacted]. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Re: [0. 95 to 0. Harbingers can shut down other phase ships by firing off its ship system and blasting them with its weapons but again, its also a phase ship. 9. com or comment in this thread What it does? Automatically check the overall production value of a set-up plan Compare values across multiple setups Allow users to check into details: breakdowns of planet-specific productions of industries How. Please be aware there is a difference between Carriers & Combat Carriers. 1a] STARSECTOR Ship&Weapon Editor (3. 7. Starsector > Mods > [0. It is particularly helpful to have a GUI when setting coordinates for bounds, engines and hardpoints. Contact the author: anonymous67373@gmail. 9. Because the skill's pre-ship speed bonus also counts towards this limit, the benefit of this objective is generally very limited. Yup, did themed runs for this patch and "completed" a high tech run. There are 2 main ways of making use of large AI ships that are skill boosted; Use a bunch of CR increasing skills and hullmods. Starsector Ship Tier List. Its hard to keep track of all the different guns and missiles etc. 4, so if you're working with skins or battlestations you may find it vaguely helpful (even though it's unfinished). One thing is, some blueprints are known by default, like venture, kite etc. Now can reliably hit ships and fighters too. Consume a total of 0. json file. I also tag it as a pirate_bp and the manufacturer as "Pirates" like all other pirate ships. New ships: Eradicator-class Fast Cruiser, Manticore-class Destroyer, Vanguard-class. 95. 1a-RC6] (31. ship file, with the basic data for the ship that's *not* its stats (i. Re: Trylobot's ship editor (2. This mod does not allow a captain to assume command of a remnant ship if the AI core is integrated into the ship. This mod adds a pair of new shaders. 25. 0 October 3, 2022 Mods 0 Comments Ship Catalogue / Variant Editor (SCVE) v1. 0Main FeaturesProvides four out of campaign missions (accessible in the title screen):one that contains a sorted list of all the ships in vanillaone that…. 0. 1a] STARSECTOR Ship&Weapon Editor (3. There's too many piloted-ship only skills and the speed a which you level up combined with the fact that you can only unlock 15 of the 20 skills make creating colonies a bad investment of time. Put your ship in the special storage--> let one in game day past--> open manage colony, hover mouse above the engineering hub, it will appear. Glad to see it's updated. Basic crew without EVA suits but with equipped survival belts. • Auxiliary Generators: Provides some slot. In this video, we'll show how to get them and how to use them. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. You can however instead put on an efficiency mod, which makes it probably one of the most efficient exploration ships and frankly quite brutal. Open the file with a text editor. 1a] STARSECTOR Ship&Weapon Editor (v2. Starsector. Automated with data. . 4. Since the ship editor is a great (and the only) tool for StarSector ship. any unidentified contact can be approached with caution (AKA Go dark). An in. It is highly recommended to use the third party GUI Ship Editor. It dictates the weapons, the amount of vents, capacitors and hullmods. Starsector has a very robust ship design system that allows you to make very. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. Outfitting an Apogee is often an exercise in working around its somewhat awkward slots & making hard design concessions. 0-pre-alpha-2 to v2. Open that sucker in a text editor like Notepad. Then after that I make the ship in the ship&weapon editor and do all the stuff that would connect it to the entry in the ship_data file, same id (shipname_pirate) etc. Advice for good ships/ layouts for new players. This tier list is made to attempt to rank the capital ships included in the Mayasuran Navy mod by Knight Chase. 0. Business, Economics, and Finance. 9. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. Starsector also has asymmetrical ship designs (which is interesting). Join for free. It is highly recommended to use the third party GUI Ship Editor tool to create a . 5. DolanTheCaptan • 2 yr.